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	<title>Comments on: Talking the IPad, Kids, Making Money and Video</title>
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	<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/</link>
	<description>the mark cuban weblog</description>
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		<title>By: mathieunouzareth</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68789</link>
		<dc:creator><![CDATA[mathieunouzareth]]></dc:creator>
		<pubDate>Sun, 21 Mar 2010 02:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68789</guid>
		<description><![CDATA[My company, FreshPlanet (http://www.freshplanet.com), is already hard at work on a great game title for kids between 2 to 8. It will be released solely on the iPad as the screen size of the iPhone is too small for what we wanted do to. As soon as we saw the iPad in January we immediately thought this would be the ideal platform for smart games to teach kids lots of things: letters, numbers, colors, shape, puzzle solving, etc... I can guarantee that kids will love it. Stay tuned for an April 3rd launch :-)]]></description>
		<content:encoded><![CDATA[<p>My company, FreshPlanet (<a href="http://www.freshplanet.com" rel="nofollow">http://www.freshplanet.com</a>), is already hard at work on a great game title for kids between 2 to 8. It will be released solely on the iPad as the screen size of the iPhone is too small for what we wanted do to. As soon as we saw the iPad in January we immediately thought this would be the ideal platform for smart games to teach kids lots of things: letters, numbers, colors, shape, puzzle solving, etc&#8230; I can guarantee that kids will love it. Stay tuned for an April 3rd launch <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Even Mark Cuban agrees &#171; 965 Studios</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68734</link>
		<dc:creator><![CDATA[Even Mark Cuban agrees &#171; 965 Studios]]></dc:creator>
		<pubDate>Tue, 16 Mar 2010 04:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68734</guid>
		<description><![CDATA[[...] kids and either of these 2 devices will tell you that their kids use and love them.&#8221; Read more  March 8th, 2010 &#124; Category: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] kids and either of these 2 devices will tell you that their kids use and love them.&#8221; Read more  March 8th, 2010 | Category: [...]</p>
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		<title>By: “Its going to be a HUGE hit” – Why Mark Cuban Is Right</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68648</link>
		<dc:creator><![CDATA[“Its going to be a HUGE hit” – Why Mark Cuban Is Right]]></dc:creator>
		<pubDate>Wed, 10 Mar 2010 04:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68648</guid>
		<description><![CDATA[[...] months ago, Mark Cuban wrote a blog post titled &#8220;Talking the iPad,kids, Making Money and Video&#8221;. He made some solid points on why the iPad will be a huge hit, and we agree on most of the points. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] months ago, Mark Cuban wrote a blog post titled &#8220;Talking the iPad,kids, Making Money and Video&#8221;. He made some solid points on why the iPad will be a huge hit, and we agree on most of the points. [...]</p>
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		<title>By: money78612</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68575</link>
		<dc:creator><![CDATA[money78612]]></dc:creator>
		<pubDate>Mon, 01 Mar 2010 11:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68575</guid>
		<description><![CDATA[Hi
thanks for such valuable information, Plz keep it up...
Regards
URL: http://www.makemoneyonline.pk]]></description>
		<content:encoded><![CDATA[<p>Hi<br />
thanks for such valuable information, Plz keep it up&#8230;<br />
Regards<br />
URL: <a href="http://www.makemoneyonline.pk" rel="nofollow">http://www.makemoneyonline.pk</a></p>
]]></content:encoded>
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		<title>By: gravitygarden</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68422</link>
		<dc:creator><![CDATA[gravitygarden]]></dc:creator>
		<pubDate>Sun, 14 Feb 2010 11:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68422</guid>
		<description><![CDATA[At a high level, you need to create that connection between player and game that stimulates the brain to a level of total immersion into the storyline and characters that are developed throughout the online experience
Here are a few ideas that can get you started:
1.	Character development – your online game will need to have a multitude of character personalities to choose from. How you develop the character and their approach to the story is critical in helping them become the extension of the player. Once the characteristics and personalities are established, the designer needs to continue the personality throughout the entire game.
2.	Compelling Storyline – Fantasy, Historical Battle situations or Medieval conflicts are among the many areas that can serve as the basis for the tale and premise the game is based on. Whether the situation is an interplanetary invasion or a journey to the center of the earth, your story must hold the interest of the player and the mission they are signing up for.
3.	Environment simulation – Once the characters and storyline is developed, the simulated locations must be tied into the areas to complete the vision. Players insert themselves into the characters, the mission and will visualize the specifics of the locations in their minds before picking up the controller. Your graphical environment must deliver on that promise and expectation to make the final link to the online game enthusiast.

Gravity Gardener
http://gravitygarden.com/video-games-for-money]]></description>
		<content:encoded><![CDATA[<p>At a high level, you need to create that connection between player and game that stimulates the brain to a level of total immersion into the storyline and characters that are developed throughout the online experience<br />
Here are a few ideas that can get you started:<br />
1.	Character development – your online game will need to have a multitude of character personalities to choose from. How you develop the character and their approach to the story is critical in helping them become the extension of the player. Once the characteristics and personalities are established, the designer needs to continue the personality throughout the entire game.<br />
2.	Compelling Storyline – Fantasy, Historical Battle situations or Medieval conflicts are among the many areas that can serve as the basis for the tale and premise the game is based on. Whether the situation is an interplanetary invasion or a journey to the center of the earth, your story must hold the interest of the player and the mission they are signing up for.<br />
3.	Environment simulation – Once the characters and storyline is developed, the simulated locations must be tied into the areas to complete the vision. Players insert themselves into the characters, the mission and will visualize the specifics of the locations in their minds before picking up the controller. Your graphical environment must deliver on that promise and expectation to make the final link to the online game enthusiast.</p>
<p>Gravity Gardener<br />
<a href="http://gravitygarden.com/video-games-for-money" rel="nofollow">http://gravitygarden.com/video-games-for-money</a></p>
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		<title>By: Brian Hays</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68365</link>
		<dc:creator><![CDATA[Brian Hays]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 16:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68365</guid>
		<description><![CDATA[There are a lot of mixed feelings towards the Ipad, which is evident by the comments here.  The Ipad is going to be one of the few products that changes a consumers behavior.  Twitter for example was originally seen as useless, because there was no parallel in people&#039;s lives to demonstrate that they would use a limited micro-blogging format.  The product, however, changed the behavior of its users and people soon discovered that there was immense value in the system as a means of sharing content.  I&#039;m sure the Ipad is going to do the same thing.  We&#039;ll all be using it.  It&#039;s just not clear how yet.]]></description>
		<content:encoded><![CDATA[<p>There are a lot of mixed feelings towards the Ipad, which is evident by the comments here.  The Ipad is going to be one of the few products that changes a consumers behavior.  Twitter for example was originally seen as useless, because there was no parallel in people&#8217;s lives to demonstrate that they would use a limited micro-blogging format.  The product, however, changed the behavior of its users and people soon discovered that there was immense value in the system as a means of sharing content.  I&#8217;m sure the Ipad is going to do the same thing.  We&#8217;ll all be using it.  It&#8217;s just not clear how yet.</p>
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		<title>By: sugarmtnfarm</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68350</link>
		<dc:creator><![CDATA[sugarmtnfarm]]></dc:creator>
		<pubDate>Fri, 05 Feb 2010 21:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68350</guid>
		<description><![CDATA[Speaking of SlingBox and AT&amp;T, the story gets more complex:

http://forums.macrumors.com/showthread.php?t=860411]]></description>
		<content:encoded><![CDATA[<p>Speaking of SlingBox and AT&amp;T, the story gets more complex:</p>
<p><a href="http://forums.macrumors.com/showthread.php?t=860411" rel="nofollow">http://forums.macrumors.com/showthread.php?t=860411</a></p>
]]></content:encoded>
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		<title>By: bucfanpaka</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68348</link>
		<dc:creator><![CDATA[bucfanpaka]]></dc:creator>
		<pubDate>Fri, 05 Feb 2010 18:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68348</guid>
		<description><![CDATA[I agree with a few of the above posts that it may be a bigger hit among the older kids-- high school and college age. The problem with the younger market is that you have a device-- the best selling of its kind ever-- that is inhabiting that niche already, the Nintendo DS. Of course they are quite different in many ways, but the newer DSi takes photos, you can manipulate pics and sound with it, has a pretty good internet browser, various apps, some pretty decent &quot;homebrew&quot; ect., and there is no question that it has the higher quality games. I love my iPod touch, but honestly mostly just for my music; for games my DS has no competition from it, and I really prefer the DS&#039; Opera browser to Safari on my iPod, and though they both have a touch screen controls are overall far better and easier on the DS. Among students on the campus I work at I see iPods more frequently but taking notice of what I see kids with in restaurants, airports, ect., there is no question that the DS is king (even the PSP, which does more in many respects, comes nowhere close in popularity), and parents when making the choice of what to get are going to compare pricetags and kid-friendly features when buying a device like this for children. Most on gaming boards I&#039;ve read don&#039;t think it will be any sort of competition to consoles; a recent article sort of showing the same attitude from Nintendo and Sony- http://ds.ign.com/articles/106/1065141p1.html .]]></description>
		<content:encoded><![CDATA[<p>I agree with a few of the above posts that it may be a bigger hit among the older kids&#8211; high school and college age. The problem with the younger market is that you have a device&#8211; the best selling of its kind ever&#8211; that is inhabiting that niche already, the Nintendo DS. Of course they are quite different in many ways, but the newer DSi takes photos, you can manipulate pics and sound with it, has a pretty good internet browser, various apps, some pretty decent &#8220;homebrew&#8221; ect., and there is no question that it has the higher quality games. I love my iPod touch, but honestly mostly just for my music; for games my DS has no competition from it, and I really prefer the DS&#8217; Opera browser to Safari on my iPod, and though they both have a touch screen controls are overall far better and easier on the DS. Among students on the campus I work at I see iPods more frequently but taking notice of what I see kids with in restaurants, airports, ect., there is no question that the DS is king (even the PSP, which does more in many respects, comes nowhere close in popularity), and parents when making the choice of what to get are going to compare pricetags and kid-friendly features when buying a device like this for children. Most on gaming boards I&#8217;ve read don&#8217;t think it will be any sort of competition to consoles; a recent article sort of showing the same attitude from Nintendo and Sony- <a href="http://ds.ign.com/articles/106/1065141p1.html" rel="nofollow">http://ds.ign.com/articles/106/1065141p1.html</a> .</p>
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		<title>By: sugarmtnfarm</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68313</link>
		<dc:creator><![CDATA[sugarmtnfarm]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 19:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68313</guid>
		<description><![CDATA[Check out this article:

&lt;a href=&quot;http://forums.macrumors.com/showthread.php?t=859873&quot; rel=&quot;nofollow&quot;&gt;http://forums.macrumors.com/showthread.php?t=859873&lt;/a&gt;

about AT&amp;T working out a deal with making SlingBox work over iPhones without a problem. I had just noticed it in passing.]]></description>
		<content:encoded><![CDATA[<p>Check out this article:</p>
<p><a href="http://forums.macrumors.com/showthread.php?t=859873" rel="nofollow">http://forums.macrumors.com/showthread.php?t=859873</a></p>
<p>about AT&amp;T working out a deal with making SlingBox work over iPhones without a problem. I had just noticed it in passing.</p>
]]></content:encoded>
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		<title>By: imranp111</title>
		<link>http://blogmaverick.com/2010/01/28/talking-the-ipad-kids-making-money-and-video/#comment-68312</link>
		<dc:creator><![CDATA[imranp111]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 19:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogmaverick.com/?p=1501#comment-68312</guid>
		<description><![CDATA[Not sure if this has already been mentioned above, but as it currently stands, the iPhone SlingBox App only works over 3G when the device is jail-broken. If not, a Wi-Fi connection is required. Now the NBA offers it&#039;s Mobile League Pass App which allows fans to access the games on their iPhones via 3G, but streaming one optimized &quot;channel&quot; has very different bandwidth implications for AT&amp;T than getting all of your Dish Network channels over 3G via SlingBox. Seeing as how neither Apple nor Dish Network will get a cut from any jail-broken applications, how do you see each respective giant moving forward in both in terms of truly restricting bandwidth and jail-breaking in general?]]></description>
		<content:encoded><![CDATA[<p>Not sure if this has already been mentioned above, but as it currently stands, the iPhone SlingBox App only works over 3G when the device is jail-broken. If not, a Wi-Fi connection is required. Now the NBA offers it&#8217;s Mobile League Pass App which allows fans to access the games on their iPhones via 3G, but streaming one optimized &#8220;channel&#8221; has very different bandwidth implications for AT&amp;T than getting all of your Dish Network channels over 3G via SlingBox. Seeing as how neither Apple nor Dish Network will get a cut from any jail-broken applications, how do you see each respective giant moving forward in both in terms of truly restricting bandwidth and jail-breaking in general?</p>
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